Kids don't just play games here.
They make them.

Yarkade is where kids build games by talking them through. Describe a game in your own words, watch it get built and tested, then play it, change it and share it. It started with Nitro Burst, a racing game a kid and his dad built together.

Where it started

GAME #1 · MADE BY A KID & HIS DAD

NITRO BURST

Hold to go, let go before the obstacles. Push your car as far as you dare without crashing, on four wild terrains.

  • 95 cars to collect, from Common to Special
  • Race friends or computer racers, up to 5 at once
  • Build your own car, trade with friends, climb the leaderboard
PLAY NOWFree · works in any browser

How creating works

1 · Describe it

Think of a game: dragons racing on the moon, a quiz about volcanoes, a puzzle with cats. Type it or say it in your own words.

2 · Watch it get built

Yarkade writes the game, plays it to test it, and fixes what the test finds. Every new game is checked before other kids can play it.

3 · Play it, change it

Too hard? Too slow? Ask for a change and get a new version. Kids practice describing, testing, fixing and giving feedback.

Built for kids, trusted by parents

Healthy by design

Daily play and build time limits are built in. Parents can adjust them, but the platform keeps a sensible ceiling.

Safe by default

Chat uses friendly preset messages only. No ads and no tracking. Kids never spend money: Sparks are earned, never bought.

Learning while playing

Building teaches kids to describe an idea clearly, test what was made, spot problems and fix them. Learning games are built in, and they don't count against play time.

Parents in charge

On the parent page you see each kid's play, build and learning time, and set time limits, bedtime and what's switched on, protected by your PIN.

Made by a kid and his dad

Nitro Burst started in a notebook. A boy who loves cars drew up 95 of them, gave each a name like "Mr President", "Blood Chef" and "Gold Mines Burst Out", sorted them from Common to Special, set their prices, and invented level names from "Trash" all the way to "Max". He even planned a screen for trading cars with friends.

His dad wanted to see if those ideas could become a real game, so the two of them built it together, by talking it through and testing every version. The son tried each change, said what was fun and what wasn't ("hold to go, not release!", "the timer is annoying"), and the game kept getting better.

That's what Yarkade is for: any kid's notebook idea can become a game they actually play, test and keep improving.